I acknowledge that most of the other superweapons are worse. © Valve Corporation. The plague works somewhat like a nuke does in Civ games: kills half the population, whittles down the defenders, etc. So yeah a bioweapon or maybe other asymmetrical warfare options (hacking, infiltration, sabotage etc) would be pretty interesting. Playing hive mind so I can't even release pops as vassals. So, TL;DR the effect of a neutron sweep would be that everyone and everything on the planet would die horrible and unimaginably excruciating deaths. I know a lot of your questions or points don't necessarily mesh with the setting of Stellaris, which seems to have a kind of semi-hard (or semi-flacid, if you prefer) sci-fi atmosphere, but I really appreciate your post and the thought you've put into it. Not in the same sense that a magical psionic converter or energy shielder isn't realistic, but in that we basically already know what bombarding a target with unimaginable amounts of neutrons would actually do. Neutron sweeps doesn't work on machine empires. On a more general note, I'm not actually sure if there are practical ways to implement a large-scale neutron beam like this (given that you are at least a Kardashev Type I civilization). It also can't be used to preemptively destroy uninhabited worlds so you don't have an inconvenient contingency hub popping up in an important system. Safety Off for Planet Killer Weapons - FGRaptor. Doesn't look like anything changed. Press J to jump to the feed. The Planet Killer was a large, spherical superweapon and bomb that was theoretically powerful enough to destroy the entirety of the planet it was detonated upon. Also, complaining about the neutron sweep not being scientifically accurate is silly. The planet would basically become a tomb world but worse. The planet gets −30% Habitability for 10 years. I should take a look at the event that actually spawns those. is this compatible with mods that add other colossus type weapons? They do, however, have mass which is slightly greater in magnitude than that of a proton. That might enable you to fry every single planet in the system, or maybe even trigger an exotic nova or supernova. A colossus can hold exactly 1 slot of this size and nothing else. If you have a beam that could irradiate an entire planet with it, it would render the entire world dangerously radioactive for at least the next couple decades. Neutron Sweep: Kills all pops on the planet and gives -30% Habitability for 10 years. Also using nerve agents as a military weapon, which gives you +50% attack bonus and kills lots of civilians if used on a city. Neutrons are subatomic particles that are one of the primary constituents of atomic nuclei. Blowing up planets to smithereens is too counter-productive, shielding is the same but also really annoying in a passive-aggressive way (figures), and I haven't had many instances to use the Divine Enforcer or the nanobots because of the restrictions. Sorry, maybe I’m looking somewhere wrong, but how to use this mod? As I said, it's not quite that. Lexx As far as I can tell, it doesn't discriminate between organics and synthetics. Nothing fancy, just slow and methodical like the Reapers or something. Just to repeat what was said below, if you are using a newer version "you should delete your "mods_registry.json" file in your "documents/Paradox/Stellaris" folder". let you shield worlds via Terraforming tech, allowing to seal away planets and later unseal them unharmed. @sylin you build colossus and terget your own planet. I've been thinking about this a lot lately because ever since the release of Apocalypse, this is pretty much the only planet-killer I even use. *stretches* Time to take out the trash... @omnidragon001 One older play as precursor mod (maybe First of their Kind?) Stellaris is a space opera not a hard sci-fi story. Look into the Gigastructures & More mod - it's got a megastructure that can blow up planets and systems. In 2017 the Sun was on its way down on its cycle of activity but a sunspot changed that downward trend. The neutron is a subatomic particle, symbol n or n 0, which has a neutral (not positive or negative) charge and a mass slightly greater than that of a proton.Protons and neutrons constitute the nuclei of atoms.Since protons and neutrons behave similarly within the nucleus, and each has a mass of approximately one atomic mass unit, they are both referred to as nucleons. Source Space Weather News.. The sweep on the other hand, we could argue that yes a colossus is expensive, takes a lot of time etc but the end result is the sweep is a lot better (I haven’t had a chance to use the brainwashing or borg beam) and I think it could do with a temp penalty. Secondly, it's much more scientifically implausible to create an impenetrable shielded world. The minerals or society research you get from it is nowhere near the amount that you could get if you colonize. But if you could do that, there are probably much more creative ways to deploy it! The safety is back on due to a patch, PANIC!!!! Not sure about turning them into tomb worlds (I’d just land armies then purge the gaia worlds instead tbh) but I think a time based penalty applied to the swept planet, to represent ecosphere damage or cleanup etc would be good (perhaps it could add some tile blocks that you can’t remove for a certain period of time), so that yes I get a nice planet, but it won’t just be a “shake and bake” affair where I can waltz in 5 seconds after melting everyone on the surface and then have a colony up and running soon after with no consequence. Can you update this to allow spiritualists to use the neutron sweep? The Las-Impulsor is a superheavy las weapon found only on the unique Knight Preceptors. Their purpose is denying your enemy the use of planets in areas of space that you yourself don't want. When launched it would result in an explosion hot enough to ignite the atmosphere, thus destroying the surface of the earth. Thanks!! If you want to conquer something you have to take responsibility for it. Not working 2.7.2 D= I wanna level planets plox. Enjoy the game! Hubble looked farther than has ever successfully been searched before for extrasolar planets. Set on top of a flat base, the Planet Killer stood several meters tall and wi… can you make this compatible with planetary diversity? ... === Neutron Sweep === The neutron sweep 'baths' a planet in a surge of Neutron radiation "sweeping" it of all Sentient life. It would be nice to have another way to make tomb worlds other than the very long armageddon bombardments. Cliché or not, we all have our favorites, and here's our top twelve world-destroying devices along with some science behind the fiction. Neutron Sweep is tech_pk_neutron, in "00_apocalypse_tech.txt" under Stellaris\common\technologies. Immerse yourself in the exploration of a changing universe full of wonders! Several flavors of planet killers are present: World Crackers , Neutron Sweep , Divine Enforcer , and Nanobot diffuser . Hey guys so I just checked and it works for me so if you are having any problems it's probably other mods you have that are causing them. Learn more about Safety Off for Planet Killer Weapons - FGRaptor at GameJunkie. Obviously a lot of the unrealistic elements are for immersion, flow, or balance reasons. However, the superweapon's shell was not lightsaberresistant, and if the Planet Killer's detonator was removed, it could not be successfully activated. I'd be down with turning it to a tomb world. Shadow Planet Killer; Vorlon Planet Killer; Beneath the Planet of the Apes. That way you could just zap it dead and move on without having to go down into that war-exhaustion nightmare. So none of them can be entirely useless. Upon explosion, the Planet Killer would supposedly generate a bright light and huge blast as it obliterated the planet. Even the planet itself, which is sentient, will hate you for it and send writhing hordes of mindworms at you. I haven't thought of that. currently it doesnt see planetary diversity planets as habitable planets, therefore it does not wanna target them :), Understood. What is Neutron. The current temporary -30% habitability malus doesn't really cut it; by the time you're able to build a Colossus, that's already offset by techs and/or gene modding. It probably got named "neutron sweep" as a reference to present-day neutron bombs. The missile contains a thermonuclear bomb with a cobalt casing. Gives -800 opinion to the empire who owned the planet and -80 to everyone else. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But by the time that you can build a colossus you'll probably have so many habitability boosting techs, buildings, and resources that you wouldn't really notice. there should be some risks/costs associated with it). As far as in-game balancing goes, I do feel like the Neutron Sweep is maybe a bit too OP compared to the others and I like and support your suggestions to nerf it a bit by making tomb-worlds that can't be terraformed for a decade or two and some long-term hab debuffs or permanent planet modifiers. Neutron sweeps doesn't work on machine empires. In contrast, generating neutrons specifically on a scale like this doesn't seem easy. Minor suggestion. Committing atrocities has pretty substantial diplomatic consequences. In this game neutronium is usable as an armor instead of decaying spectacularly with a half-life of 10 minutes. Español - Latinoamérica (Spanish - Latin America). Whether it's an incredibly powerful bomb or a gigantic super-laser, nothing adds spice to a science-fiction story like the ultimate of ultimate threats: the planet killer. But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…. Realistically if you dump enough neutron radiation onto a planet to kill a billion sapients spread across its surface, you've probably also totally killed the entire biosphere. Then their everything else. No sense in planet cracking those, or shielding them, too big a waste. You should delete your "mods_registry.json" file in your "documents/Paradox/Stellaris" folder, non of your 2.6 mods work with 2.6.2 even though you say they are updated the still flag as 2.6.1, Another small update: Fixed a bug that prevented Divine Enforcer + Nanobots from targeting planets properly, Small update: Neutron sweep now works on hive and infested worlds. For... reasons. So those are some scenarios where the world cracker + global pacifier would work better than the neutron sweep. Yeah, so what? Like a giant laser shotgun, the Las-Impulsor fires lightning-fast and devastating volley of laser blasts that can strip force shields from enemy war engines one at a time, and hammer their way through even the thickest armour or chitin to annihilate the vital systems beneath. Orbiting the fourth planet was the planet killer, firing a pure antiprotonbeam at the planet and consuming the planet's r… Well now I want a solar system blower up-er gun rather than just a planet blower up-er gun…, In my Apocalypse game as the Commonwealth of man the Neutron sweep is the go to weapon. It would also make things way more interesting in terms of narrative if you had, for example, two mutual rivals committing all sorts of unspeakable war crimes against each other in the spirit of retaliation. So you can imagine what happened, I’d take the odd world with an army if I wanted some more slaves for nerve stapling, otherwise, sweep everything, leaving a pristine paradise, fully developed buildings (granted had to redevelop a lot of it due to AI placing crap) that I could colonise soon after – sometimes I would literally have the colony ship waiting to land…, I’ve used the shield once on a devouring swarm, for the achievement and because I didn’t like their stupid squid faces (they kept insulting me ☹) and I have planet cracked the capital world of another empire because quite frankly they annoyed me one too many times (both were planets I was never going to bother occupying either) – both of those seem more like some movie-esque supervillain weapon, that doesn’t seem particularly useful or efficient but is more there for dramatic effect…(they have their uses taking out fringe planets I suppose that are of no interest). Anyway, the neutron sweep bugs me because it's not very realistic. What's your point? This makes a lot of sense. That is a fantastic idea. It has no electric charge and a rest mass equal to 1.67493 × 10−27 kg—marginally greater than that of the proton but nearly 1839 times greater than that of the electron. If you don't repeal the UN Charter, you'll also have sanctions imposed, which cuts you off from trade. The planet bonanza was uncovered during a Hubble survey called the Sagittarius Window Eclipsing Extrasolar Planet Search (SWEEPS). So is nerve stapling and purging. The entire planet would also catch fire right around the same time, and the charred husk of a world left behind would be impossible to walk on. Half the factions will begin to hate you if you make it a habit, and it lowers your trust rating. They are usually denoted by the symbol n or no. Also yesterday I was thinking about the possible ways that one could even conceivably generate that much neutron radiation, so that you could actually theoretically weaponize it. Robots - who are the primary users of NS anyway - wouldn't care about any of these issues to begin with, so I feel like it enriches their use of this weapon through an enhanced RP experience as well. Genocidal empires gain Unity on the first use of the World Cracker or Neutron Sweep. My approach is just slow, steady, systematic extermination. If you have a related Youtube channel, enter the URL. Why should you be content with destroying a single planet? I’d also like the shielded world and planet cracker to perhaps give a bit more? How do you use planet killer weapons, or get a colossus to HAVE planet killer weapons? Not completely impossible though. Presumably you would be able to terraform it into something else later. Alpha Omega Bomb - an ICBM worshiped by the underground dwellers. World Cracker also reduces the amount of planets you need for domination victory. The Neutron Sweep can not be researched or used by Pacifist and Spiritualist empires. Small update: Neutron sweep now works on hive and infested worlds ... How do you use planet killer weapons, or get a colossus to HAVE planet killer weapons? I decided to make an exception for the 25 tile Gaia planet since they can support anything, but I'm RPing that my race can't even survive on whatever it's "preferred" climate is. It wouldn't be quite as practical, but it would definitely leave way more of a visible impact as you left total destruction in your wake. You need to sign in or create an account to do that. Then those byproducts would render the surface of the planet completely off-limits to biological organisms or electronic machinery for at least a couple decades. Proceeding to system L-374 (stardate 4202.3), the ship found three intact planets, and a fourth in the process of breaking up. 2.7? Doesn't look like anything changed. Unlike WMDs in Civilization, however, in Alpha Centauri using it is considered an atrocity. Presumably the PK stands for "Planet Killer." Currently not working could you update the mod? Using the ultimate weapon, the Planet Buster, i.e. That reminds me: in Sid Meier's Alpha Centauri there's this tech called Retroviral Engineering. Not sure if this is intended behavior or an oversight, but currently it's not possible to use the Colossus' Neutron Sweep against Machine Worlds, as I get a "not an inhabitable planet or megastructure" tooltip. This item will only be visible in searches to you, your friends, and admins. I think a time based penalty applied to the swept planet, to represent ecosphere damage or cleanup etc would be good. Tomb world is already annoying as it is, unless you're robots or can otherwise take it. In order to get neutron flux to the scale of a planet-killer, you would need absurd amounts of deuterium, tritium, and spare energy, then be able to store and deploy it on a single massive ship. Please see the. It might sound strange to actually want to live on a radioactive hellhole, but it's just another way to keep out the xeno. - Planet has to be populated (as it gives science it would make no sense if you can use it on uninhabitated planets - might change this in the future) - Can target primitives Neutron Sweep: For example, you could possibly use a neutron beam like that (or several) to affect how fusion occurs within the interior of a star. Neutron sweeps should turn planets barren with the terraformable modifier. I literally could not use it at all until I got this mod installed. And not to harp on realism too much, but radiation is also an equal-opportunity annihilator. Though it really depends on if/how you want to expand, and how you actually go about deploying it. Pacifists would instead opt for a Cruel Mercy : The Global Pacifier , which encases a planet in an impenetrable shield that only lets light through, trapping the population on that world. Genocidal empires gain Unity on the first use of the World Cracker or Neutron Sweep. :/, time to wipe out the xeno scum out of MY galaxy. ... === Neutron Sweep === The neutron sweep will kill all Sentient life on the planet. Most Wizards used in a typical build install process have an option to wipe Kodi clean as the first step in their build installation procedure. A minor bug i found, it appears i am unable to use the Global Pacifier or Neutron Sweep on Hive worlds (The tooltip says it's "Not a habitable planet or megastructure) Last … Neutron Sweep All Pops on the planet are killed. Also there's not really an option for most empires to terraform planets into tomb worlds, so that would be really neat too. As for neutron sweep, I suppose I could live with it making it a tomb world, and maybe braking a few buildings, but nothing beyond that. Oh boy I can't wait to nuke my own capital. Anyway the point isn't to nitpick or demand ultra-hard sci fi. Since you know abouts where to look, I'm looking for the tech id's for the world techs. But when you're colonizing hundreds of systems and mining them for resources but none are completely mined out, I think you've stepped onto a different scale than the Kardeshev scale. This is great, hope it gets updated soon!! A neutron is one of the subatomic particles that make up matter. Best Kodi Build List – October 2020 We try to keep this list updated with only best working Kodi 18 … The mass of a neutroncan be roughly approximated to one atomic mass unit (often ab… should make a planet cracker be able to destroy shielded world or free world from shield. result - planet destroyed. It allows you to send an infiltration team to unleash a genetic plague on someone else's base. Essa è stabile soltanto all'interno del nucleo poiché al di fuori di questo decade, con un tempo di vita medio di circa 15 secondi, portando alla formazione di un protone, … Most importantly, the target will be permanently hostile to you for the rest of the game and be far more likely to reciprocate those atrocities in kind. The process is called neutron capture, or activation. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. It's an idea rather than a complaint. On September 10th at 20:44 UTC it unleashed a planet killer solar flare. Especially not if it's a Gaia world. It is only visible to you. A more immediate effect would also be that you would fry the planet with heat, either directly from the kinetic energy of the neutrons or indirectly through the decay of radioactive byproducts. Check out this mod and modify your Stellaris experience. Mechanical, Machine Unit and Hive-Minded Pops are killed … The effects of the sweeper should be: -30% habitability modifier for 7200 days (similar to terraforming to Gaia World) without ability to terraform until said modifier expires, non-trivial chance of turning the planet into a Toxic or Molten World, or adding a permanent debuff (i.e. Warning: Blowing up yourself will kill you. In an alternate timeline, when the Constellation detonated it triggered a reaction in the weapon's chroniton emissions and sent it through time to 2255 where it encountered and destroyed the USS Enterprise commanded by Christopher Pike. 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