Halo Reviews watch 01:20. When it's all over, I'd suggest exchanging your brute shot for dual brute plasma rifles in anticipation of the next battle. Bye!] I almost skipped the fight, but the mission won’t end if you do that :( Anyway, the startup fight was relatively easy (Charge the Elites and let the Brutes handle the Hunters), but the 2nd wave of Elites can fuck right off (Camo bois have WAY too much shielding reeee) Deal with it. Interviews Part of the difficulty here is due to your inability to control your entrance into the area; you're dropped out of the lift right into the midst of the enemy, with no choice but to hope for the best. Clan HBO Forum If you're on the lower level, the door is to the right. Much like the initial battle, the prison area can seem overwhelming at first with the large number of enemies, but it becomes much more manageable when you understand the sequence of events and how the enemies will react in each situation. Halo 2 has a famously abrupt finale, and I recall fans being hung up on the disappointment of the final game versus this E3 2003 footage for a long time. When they're dead it's safe to approach the prison door, where you should receive a checkpoint. Note that, as Cortana warns you, one last wave of two jackals, four grunts, and two brutes (in that order) will descend from the main lift back up on the top level. The biggest problem with this approach is that you may not receive a checkpoint for a while, though personally I think the tradeoff is worth it. The whole point of this video is for you to listen to the song and seeing the covenant fighting each other. At first it seemed like a more sadistic version of the "Belly of the Beast" room, only with no marines, active camo, or opportunity to prepare before hand. If the elites kill off the drones, you'll get the elite result. Read, download Halo 2 Hacks - Tips & Tools for Finishing the Fight for free ( ISBNs: 9780596100599, 9780596515577, 9780596553364 ). Minor Yanme'e: 1. If you crouch down you'll be covered from the vast majority of enemy fire by a combination of the wall and … A- Oh, come now, you just know! When you're done, I'd suggest switching your plasma rifles for a carbine from the nearby crate; you should get another checkpoint near the door after Cortana finishes admiring her own cleverness. You'll encounter two jackals (one of which is a sniper) at the bottom, as well as a couple of grunts that come through the door, so have the carbine equipped. Fortunately, there's plenty of cover and the needler should make short work of the brutes, as shown in the next video. Note that a group of elites and grunts will arrive from the left path, so it helps to escape up the right as quickly as possible. One headshot on an un-helmeted brute with either of these weapons will do the job, though it may take additional shots—one in the case of the beam rifle, a couple in the case of the carbine—to knock off their helmets. The safest way to deal with these enemies is probably to pick them off with the carbine from the upper level. So you'll have use your own judgment to gauge the extent to which you'll need to clear the path. Halo © Bungie Inc., 1999-2012, Microsoft 2012-2021 Note that the elites actually have to pass through two doors to reach you, and it really helps to exploit both of them as opposed to waiting until they enter the Mausoleum itself. Mailbag As you approach the door across from where you entered, it should open up to admit a fairly imposing group: two gray spec-ops elites with plasma rifles, two cloaked elites with carbines, and a gray high council elite with an energy sword. When you kill all but one of the enemies, a second wave of two brutes and three jackals will enter from far door. In my experience, there's no set pattern, so you'll just have to look around and use your motion tracker to locate them. When he's dead, begin picking off the rest of the brutes and grunts. If you decide to fight it out regardless, you'll have to start firing before you even hit the ground in order to kill the brutes as quickly as possible, preferably with dual needlers. As you can see, one way to take some of the heat off yourself is by deliberately triggering the brute and jackals in order to distract the elites (just approach the opposite door, using the crate to cover your escape). Bungie Inc. are bungie.net! Exept that everything is great, the final boss … Trigger the third wave and repeat the same process, making sure to retrieve any carbine and needler ammo you can find. Honor Guard (around 7-8 elite honor guards on legendary) 4. This can be the most dangerous point in the fight, as you never know exactly where they're going to appear. As you can see, your first priority is obviously to eliminate the two brutes with your needler, using the small pillar for cover. If one of the brutes goes berserk, you may want to descend and take him out with grenades or the brute shot rather than waste ammo trying to make headshots from long range while he's charging around. As you might expect, the sword is pretty effective, too, but you won't have that option for much of this level. There's Halo 2, Halo 3, and most recently, Halo 5: Guardians. With luck, at least one of the two brutes in the second wave will carry one. Fortunately, changing the graphics back to classic also changes the music back - which, of course, debunks the "rights issues" thing entirely. In terms of tone, this fight would be just plain horror. The advantages of the needler are that little aiming is required and it's fire and forget; so, you can just pop out from cover, fire off a burst, duck back under cover and listen for the explosion (it takes at least 7 needles). I'd suggest picking one end as your hiding spot, and then watching your motion tracker. They are walking through a prison. Uploads Also, from this image alone, which depicts the Mausoleum of the Arbiter's interior, we it's clearly obvious that there were far more than 8 Arbiters in existence. Of course, if at any point you're not happy with your marines' weapon selections, you can take the time to change them to your liking. Misc. – popular memes on the site ifunny.co This section was fixed in Tbiesky mod for halo 2, I think you should take contact with him to fix this bug ;) Otherwise' the mausoleum fight is incredible in this mod. Having fended off the immediate threat and reached a position of relative safety, your next priority is to acquire a carbine. The shot then changes to show Tartarus walking down a hallway in High Charity, two Jiralhanaebehind him, carrying Thel 'Vadamee on their shoulders. Finally, the Mausoleum. Text reads, … For one, the elites will follow you, and you'll be stuck between them and the brutes on the other side of the next door without the benefit of a checkpoint. As Cortana has informed you, your next task is to orchestrate a jailbreak for your captured marines. You can decide for yourself which outcome you prefer, but personally I always opt for the elites. However, I've noticed some odd behavior with this battle that may even make this last step unnecessary. However, they are highly vulnerable to headshots from the beam rifle and carbine. Regardless of how the first section plays out, the next phase of the battle begins when Cortana informs you that she has located marines on either the middle or lower level (the order seems to be random). Comics The downside is that you have only four shots at a time and a slow reload, so you better make them count. In any case, fill up on grenades and brute shot ammo, and step into the lift when you're ready, hopefully along with some marines. You'll have to move ahead quickly to engage whatever opposition is present, or else the drones will catch up with you out in the open and death will follow swiftly. In any case, to be on the safe side you can kill off three of the grunts, retrieve the second needler and any other weapons you want, and then head up into the seats before killing the fourth and triggering the next wave. A total of one hundred eighty-two caskets are present, spreading far up into the ceiling. Note that these doors will be locked if you head straight at them, but you can still trigger them to open at any time by moving next to them along either side until you're about even with the plane of the door. Note that you can also drop down without using the lift, if you prefer. I'd also suggest exchanging your needler for a brute shot in the crate behind you if you get the chance. You can refill your brute shot at the back of the room, if necessary, and you should receive another checkpoint on the way out as two marines join up with you. To make matters worse, they can also throw grenades with devastating distance and accuracy. In my opinion, this is another good reason to go the elite route, as they can eventually end up fighting one another. Note that several elites and a fuel rod grunt will arrive from the door at the far end, but this path lets you reliably avoid them. In either case, you'll face a third wave consisting of two brutes and two jackals shortly after the second. Game Fun There are a number of effective weapon choices that you could use here. Be careful approaching the door at the end of the first passageway, as the swarm of drones that follows the two brutes can be quite lethal if you don't seek cover immediately. Pick off as many as you can; If any make it past, they'll soon run back in the opposite direction if you wait a bit longer. As you can see, it helps to manipulate the second one into charging you across a level surface. Right from the start you'll find yourself thrown headfirst into the fire as you finally encounter brutes, who turn out to be quite formidable opponents. So, we're just going to ignore her and wade right into the battle. To be specific, if all of the elites are killed off quickly enough (usually with your aid) while there are still at least 2-3 drones around, then you'll get the drone result. HBO Forum The next video shows one approach to this battle, assuming you want to kill everything. The door on the left leads to the first of two oppositely-curved passageways. You may actually want to target the grunts first, as they'll throw grenades which can force you to move from cover. Submissions You may want to swap the fuel rod gun temporarily for a more suitable weapon at some point. Press Coverage This time, I'd suggest moving forward until you hear Cortana speak and then backing up, as two jackals will soon run in from the right and you don't want to get surrounded. Eventually, he is brought towards the head of a massive creature: the Gravemind. Each wave aside from the first consists of two groups of one brute and two grunts that emerge from two separate doors, which means that there's no bunching them all up as they arrive and you'll always be attacked from at least two directions. ARG Forum Afterward, you'll face two more waves similar to the second and third, without any further complications. The first elite is always in more or less the same spot, but the behavior of the others can vary. {Cutscene}{Anniversary Cutscene} A blurry camera shot focused on the floor, before clearing and focusing on the back of Tartarus. Note that you can actually shoot down the large pillars in this area, which could help provide a bit of additional cover for yourself; of course, it can work both ways. So, you may want to give it a try yourself, if you feel like circumventing the last battle. In the next area you'll face another multi-wave battle. Art Halo 2 Overview. Actually, closing immediately with the enemies does give you one advantage in that the gray elites all switch to energy swords, significantly reducing the incoming fire. In an earlier version of this mission, Chief was to go through the Mausoleum and fight Flood infected Arbiters. The next video shows the initial stages of the battle, taking into account these two observations. Movies If you don't have enough sniper ammo, though, it can get pretty tricky once the elites spread out around the room, as it becomes difficult to move around and aim with all of the firepower directed against you. Halo Bulletins A huge Covenant fleet has arrived at the wreckage of Halo, and with them a massive, incredibly complex hemisphere structure. {Cutscene}{Anniversary Cutscene} The Master Chief begins to wake up, and sees a red circle of lights on the ceiling of some underground area, and helf aloft by a tentacle. Through the door you'll find a long, sloped room, but don't go too far as three brutes wielding brute shots will emerge from the door at the far end. Call of Duty 4: Modern Warfare; Modern Warfare 2; Halo 2; … They also have the unique ability to go berserk and charge you, which usually happens to the last brute left standing in a given battle; on the positive side, that means they're no longer shooting at you, though you're still left with the problem of stopping a crazed gorilla from pummeling you to death. To make matters worse, two additional groups of brutes show up and break the pattern at key moments during the fight. The Master Chief is held i… In my experience, brutes are generally more formidable than elites when it comes to melee combat in that they have quicker attacks and are not so easy to dodge and strike from the back. In that case, ideally you'll want to thin out the elites as much as possible while still letting them do the work of taking down the drones for you. One of those things was the ending, intended to close out the series as a whole, which was replaced by that infamous cliffhanger. If you're the compassionate sort, you could stick around and try to save the grunts, though you can just as easily run right through. Thus, you may even want to provoke the battle deliberately after the brutes are dead even if you're not seen. After you kill off the initial group of brutes, a swarm of drones will appear from behind you, at which point you'll probably want to run back to the doorway and take cover while they fight it out with whatever elites are still alive. While it's fairly risky and may require multiple attempts, this approach has the advantage of not only bypassing the initial groups of enemies as well as the drones, but also significantly reducing the number of enemies that appear from the door at the far end. It includes Destroyer's Invocation, Falling Up, Infected, and Shudder. Either way, after freeing the first group of captives you'll be attacked yet again as groups of enemies emerge from several different doors, some of which may be on the same level as you. In the first section you'll initially find one brute and another two jackals. Actually, this approach may even be the safest of the three, as you can completely clear out the first stage of the battle from a defensible position, in contrast to the stealthy approach where you may be left more vulnerable when the next phase of the battle begins. Halo 2 Gravemind: Blow Me Away by Breaking Benjamin - YouTube You may want to expend a few fuel rod rounds to take down the hunters and spare yourself some trouble. Thus, if you haven't already, I'd suggest taking care that at least a couple of your marines survive the prison break. As you continue onward, you'll cross another light bridge, as well as another rock garden area where some brutes are beating the hell out of a poor group of grunts. I wouldn't recommend wasting it here, as it will be much more useful in the future; however, many of the weapons in this area will disappear for some reason by the time you finish the circular room battle unless they're dropped by you. Also, beware of the sniper on the opposite side of the valley near the door; if he's still alive by the time you make the jump, you may want to take him out, as well. Q- Why do some people in the Game Lobby have “Bungie.net” next to their names? However, keep track of how many enemies are left, because when you're down to two, an additional two carbine brutes will emerge from the doors on the upper level where you're currently hiding. When the battle is over, fill up on grenades and carbine ammo and arm yourself with dual needlers. This theory is confirmed by the destruction of Ripa 'Mor… As you proceed along the bridge, you may be attacked from behind once again by a second, smaller group of drones. As you resume your pursuit of the Prophet of Truth with the aid of your rescued marines (for as long as they last, at any rate) you'll fight (and sometimes run) through battles both indoors and out while the Covenant civil war rages around you. Brutes basically play the same role in battle as elites, in the sense that they tend to show up about 1-3 at a time accompanied by a supporting group of grunts or jackals, and use similar weaponry, with the exception of their eponymous grenade launcher. It is thought that this is not the same armor each time, as all Sangheili would (in reality) be different sizes. Captain 3. Cortana advises us to sit on the sidelines, but what fun would that be? As you approach the door it will open to admit three elites followed by a swarm of drones. You'll also just end up needlessly wasting fuel rod ammo. Alternatively, you could suicide 5 times quickly to revert to your second-to-last checkpoint. “Sir, finishing this fight…” The development woes of Halo 2 have been well documented over the years, Bungie has been very transparent about how much they had to cut from the final game. Take out the jackals and then engage the enemies ahead of you, which include two brutes and several grunts, as shown in the next video. The drones usually win, which means that you'll have to finish off the survivors. Destroyer's Invocation (4:36) begins with eerie low strings … Ultra Galaxy Fight: The Absolute Conspiracy; The Incredibles (video game) Cars 2 (DS/3DS) Cars (GBA) Cars (DS) Cars Mater-National Championship (GBA/DS) Halo Transcripts. The level takes place within High Charity, after the Gravemind teleports John-117 there. Ranger (… It would seem that the brutes and elites are once again having a disagreement. Make sure that you don't stop until you go through the door on the other side of the valley and melee the elite from behind. Although it's not strictly necessary, the series of battles after you exit the prison will be much easier if you have marines to back you up. The door will finally lead you outside into a valley filled with enemies, including brutes, elites, several snipers, hunters, and two flying elites. From this position you have ideal cover from the enemies (with one crucial exception) and a much better field of fire on the entire room. This level can be a demoralizing experience if you're not prepared, particularly after the relative simplicity of the last two. Usually, it will be one on each side. [Abandoning the Prophet of Mercy to the infection form attacking him] The Great Journey waits for no one, brother...not even you. For what it's worth, this room gave me more trouble than any other encounter in the game the first time I played it. This next area is more or less the last conventional battle in the level; after this, we have an encounter with a sniper, a defense against some Banshees, a battle against a Grunt AP team and some Ranger Elites, an assault on an entrenched position, and a constant tango with Honor Guards as we fight a boss battle. Contents. Most of the time, you'll end up somewhere in between these two extremes, meleeing both of the brutes from behind while somehow managing to alert the rest of the enemies to your presence. The Level Design objective is to recreate and improve upon a segment of the level Gravemind from Halo 2, specifically the ending of the level where the Master Chief is caught between warring Covenant factions in a special place known as the Mausoleum of the Arbiter and is suggested to sit out the conflict and finish off what’s left. Own judgment to gauge the extent to which you 'll also just end up needlessly wasting fuel rod.... 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