vampire: the requiem vs masquerade

and a bit of reading. Exactly what others have said, personal preference. Spot a possible improvement when reviewing a paper. All I know of Vampire: The Masquerade is pretty much from Bloodlines (damn fun game, I love it. In Requiem, the Potency of a vampire's Blood is something they can raise with experience, and each clan has its own origin story. In VTM the players have the ability to seize the reins of the machine and direct their fates (for better or worse). (cue somone on the internet to tell me I'm wrong). Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. Once the game makes that tonal shift--from being oppressed to being oppressors, which happens inevitably in any game in which the players are allowed to advance--it's a short step from there to noming the bosses and jumping onto the exponential curve of lower generation power. Vampire: The Masquerade – Bloodlines 2 is an upcoming action role-playing video game developed by Hardsuit Labs and published by Paradox Interactive.A sequel to Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. Mechanically, Requiem is superior. Use Requiem. I'm actually using that guide to run my Masquerade game using Requiem's rules. To use an MMORPG term, these games are more sandbox. We think 1st Edition Storyteller is a system that is functional and doesn't get in the way. For the money I'm paying I'd like to think it's get things in the … I'm curious as to what people here think between the two versions of Vampire. Noun to describe a person who wants to please everybody, but sort of in an obsessed manner. easier? Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. 30:23. I prefer the tone and story of Masquerade, but I fully admit I'm VERY biased - I played VtM in freakin' high school, so the nostalgia is strong. Vampire: The Masquerade is the original roleplaying game of personal and political horror. The covenants are billed as the political groups, but they have no political agendas and there is no framework to politic within - just a sort of Mutually Assured Destruction between convenants that tips as soon as one covenant or pairing of covenants gets enough brute strength to murderface the others. There are seven (or six) clans belonging to the Camarilla, an organization that feels they're best served hiding from humans. Press question mark to learn the rest of the keyboard shortcuts. In Requiem, the difficulty is always 8. Dramatic failures only occur when you are reduced to rolling a chance die (one die that only succeeds on a roll of 10) and it comes up a 1. My preference isn't based in loving what I first played - I prefer Masquerade and Apocalypse from OWOD, but also Awakening and Lost from NWOD. I get decent mileage out of this (available on DriveThruRPG!). They are a known quantity. All in all, both are fantastic universes. If the party can kill the bosses for example, then that means other people can kill them too. [Requiem is] a gothic game of personal horror while Masquerade ... ended up being about blood-fueled super heroes. These are fairly "intrusive" mechanics that tend to be the centerpiece of the "personal horror" aspect of the games. Also, vampires instinctively recognize the Beast in each other using a system called the Predator's Taint. In Requiem they wouldn't be. When was the phrase "sufficiently smart compiler" first used? Each is a different setting that will appeal to different people. Setting-wise they both have a lot to offer. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.). Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. Since that game is all about being a tool box. It turns them into gods. Do I have to stop other application processes before receiving an offer? By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. It's the best of both worlds. You may have to register before you can post: click the register link above to proceed. You either succeed or you get an exceptional success. Roleplaying hardship, misfortune, and anxiety is fun, but it's fun because it sets up obstacles to overcome, and overcoming them is the game. And why? If you never played Masquerade as anything but a city game, I don't think you'd find it much different. Does a Bugbear PC take damage when holding an enemy on the other side of a Wall of Fire with Grapple? Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. Requiem also had the Jyhad, it's just not called that. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. A lot of the joy in these games come from amassing power through politicking. Press J to jump to the feed. Learn more >> Masquerade is like attending a celebrity party that you are barely welcomed at. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. There is no better one, because the themes of the two games are very different. I run a VtM game and a CoD and love both systems. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. What would be the minimum human population to sustain a single vampire indefinitely? VTM is ostensibly about people coming to terms with the fact that they're losing their grip on humanity, yet I play with some very, very talented roleplayers, and we've never lost a character to wassail. MathJax reference. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. Mechanically, Requiem is superior. A lot of katanas and trench coats. Vampire the Masquerade V5 Review The past month has been a weird time to be a World of Darkness fan for many of us. The Storyteller has to declare bonuses or penalties (which grant or remove dice) prior to the roll. Caine, as the first vampire, is the first generation, the original vampire. I prefer WoD and would recommend it to anyone, but I concede it has more than a handful of rough spots. Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition? Overview. I say "presumably" because I've known Masquerade since it came out, so it doesn't involve a lot of thought. Dark Ages armor requires strength; modern does not. Requiem is much more mysterious, no one knows where vampires come from or even the origins of each Clan and the properties of the vampire curse can behave in unpredictable and dangerous ways. (cue somone on the internet to tell me I'm wrong). After a large outcry over just a small preview from the V5 book, many fans have been wondering just what the rest of the book looks like. In Masquerade the Antideluvians exist, the Sect that says they don't is 100% wrong. Re: Requiem vs Masquerade: 5 years later. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. A lot of what was added to 2nd Edition slowed down the game for us and went against what made the nWoD system so great. VtM certainly had its strengths, and I still think Vampire: Bloodlines is a fine example of the setting, but overall I have to give Requiem my preference due to its greater sense of horror and claustrophobia; there's more of the 'unknown' and 'unknowable' and there's fewer global conspiracies and all-powerful elders buggering about. Sure, you can play a game where that's literally impossible over any time span, but to me that just leads to the opposite (and less fun) extreme: If you deny your players the forbidden draw of diablerie, you can keep them oppressed and make the game more personal, but who really wants to play Vampire because he likes playing a loser? But that's just my taste. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. Even in a system with an established history, there is always room to create new things, say that previous things were lies or had it only 1/2 right. Criminal Intent (Vampire: The Requiem) Regular price: $6.99 Bundle price: $4.53 Format: PDF How far will you go to preserve the Masquerade? My Requiem games tend to be more focused on living as a vampire. (Others, however, will tell you how wrong I am). But if you want a metaplot to play in then Masquerade is the way to go. First is that spending a point of Willpower in Requiem grants you three extra dice on the roll rather than an automatic success, which is a very big deal. Why should I choose one over the other? Asking for help, clarification, or responding to other answers. Although if you're into world building and telling your own stories Requiem, again is the way to go. The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. To learn more, see our tips on writing great answers. Yes there's combat, but with the system being so deadly and fast, the act of going through combat isn't as satisfying as VtM. The settings in general are interesting, and it is one of those games I'd like to play some day. For Vampire: The Masquerade - Bloodlines on the PC, a GameFAQs message board topic titled "So what's the deal with werewolves? Has a state official ever been impeached twice? When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. I have set most of the campaigns in the 90s to capitalize on the feel in the books. That's true of any system. Nwod is good for crossing genera and it has smoother mechanics, but it's plot and world and everything falls short. Also, all of the sourcebooks are written for use with the VtR book and only the VtR book, meaning you don't see a reference to the Whatcadingy bloodline in a book and have to chase it down through three other books to know what … There is no mystery in Masquerade, the setting is too well explored and the history too well detailed. The core differences between the games are primarily thematic in nature; in many ways, Requiem had been closer to Masquerade as it was originally conceived than Masquerade had become during its original thirteen-year run. I know it's a bit reductive, but you could if you wanted do Blade/Underworld in Requiem and Ann Rice in Masquerade. We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. Pros and cons of living with faculty members, during one's PhD. In Requiem, the level you possess in that discipline is added to it. It's faster, but it can be a lot deadlier. How can I improve the social / mental combat system in Vampire: Requiem? Every Childe is one generation higher than his/her Sire.There have been a total of 15 generations of vampires, with the 14th and 15th being considered cursed, almost all of them being Thin Bloods. The only one that's good is changeling. Vampires fall into more categories than sparkly or non=sparkly. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? Ehhhhh, I'd say it's personal preference. New comments cannot be posted and votes cannot be cast, More posts from the WhiteWolfRPG community. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night. What (in the US) do you call the type of wrench that is made from a steel tube? How do the two games' rules stack up against each other and against earlier versions of Vampire? It’s also proven to be an incredibly popular with fans, though not without controversy as the game attempted to move from a previously PG-13 view of vampires to a … Is VTR simpler? ... Vampire the Masquerade 5th Edition Review - Duration: 30:23. Do you want a world spanning, high powered conspiracy thriller? All responses must cite actual experience or reference others' experiences! I find Requiem to be infinitely easier to learn and run, though, due to its toolbox nature and lack of metaplot. Masquerade vs Requiem News: Username: Password: Home; Forum; Help; Search; Calendar; Downloads; Login; Register; PlanetVampire.com Forum » PNP Roleplay » New World of Darkness » Masquerade vs Requiem « previous next » Send this … How well can you emulate one game with the other? Make sure you look into Requiem 2nd edition. That being said, there are enough things I like about both that I end up incorporating a lot of Requiem stuff into my Masquerade games. A look at the Differences between Vampire: the Masquerade and Vampire: the Requiem February 8, 2007 I frequent the White Wolf forums and for a long time many people would troll the Vampire the Requiem forum about how little was changed from the old Vampire the Masquerade to the new Vampire the Requiem. What are the differences between Vampire: The Masquerade first and second edition? However, I still prefer the original system for Masquerade better than porting Masquerade over to CoD. What are the main factors to consider when a PC gains a major airport in V:tM? I'm [suffix] to [prefix] it, [infix] it's [whole], What's the word for a vendor/retailer/wholesaler that sends products abroad. There is no better one, because the themes of the two games are very different. Requiem focuses much more closely on local action compared to Masquerade's global tone. Strange Adventures 40,875 views. I love both but for different reasons, and luckily they feel different enough that I've been able to run both multiple times. Starter Kit: Vampire the Requiem [BUNDLE] This special bundle product contains the following titles. In Masquerade, the blood bond always forms after three drinks. In terms of the story, the Masquerade setting is gone. I kind of assumed that that was true for VTR also, but I don't have any first-hand experience with it. However, I'd contend that even if they made major improvements, the system is still going to have enough material flaws that it would be impossible to say it's an objective improvement over WoD. After reading both this and the replies, I think that I can say that these really depend on the ST (and to some degree the player's desires). Masquerade has a more well-defined setting, which makes it easier to drop your characters into the existing world. How to reveal a time limit without videogaming it? I prefer Requiem's more focused storytelling. Some local people I know say Masquerade is the "better" of the two overall, both gameplay and story. If VTR turned the players' power and agency down so much that there is no longer a superhuman feeling to being undead, I think that may be an even stronger mark against it than any others I know of. Masquerade story in Requiem systems is pretty much how I roll these days. I… V:tM all the way. They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. To start viewing messages, select the forum that you want to visit from the selection below. “Vampires are weaker in Requiem/Elders are weaker in Requiem.” This one I can’t argue with, because mechanically there’s no question about it. Requiem is also a much "dirtier" game than Masquerade; the glamour of the '90s (almost '80s) vampire world and its global conspiracies gives way to a grungier, more visceral modernity. Requiem, on the other hand, is nicely self-contained (that is, you need the WoD core for the basic rules, but to run Vampire you don't need any other sourcebooks). So it COULD be the better game, but I'd never know. [Games Anatomy] Veteran Of The Edition Wars - Vampire: the Masquerade vs. Vampire: the Requiem Edition warfare is a funny old beast. Making statements based on opinion; back them up with references or personal experience. In order to highlight the differences as to what it means to run one of these games imagine if Requiem had Antideluvians (it doesn't but imagine). Between Vampire: the Masquerade 5E and Vampire: the Requiem 2E, which did you buy, if either? The best example to illustrate this is that in Requiem there are three vampires who claim to be Vlad Tepes Dracula, and there's no way to tell which one is the real one... in Masquerade we know perfectly who and where he is. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Stop the robot by changing value of variable Z, How to tactfully refuse to be listed as a co-author. Definitely personal preference. Requiem is you trying to throw your own underground party. Higher level disciplines and more efficient blood use don't make the PCs more introspective or help them cope with the loss of their former lives. How does one take advantage of unencrypted traffic? ". What would cause a culture to keep a distinct weapon for centuries? PC ATX12VO (12V only) standard - Why does everybody say it has higher efficiency? I prefer the politics of Masquerade but then as a DM, I have always embraced a looser interpretation of the lore than some people care for. The third big difference is that in combat, damage is figured directly from the result of the attack roll. Can I use old Masquerade supplemental material in Vampire: the Requiem? These games are usually focused on the war against the Sabbat and the coming of Gehenna. Personally I think they screwed up vampires the most in owod, so I would use nwod mechanics with owod vampires. Can aileron differential eliminate adverse yaw? What have you done with the games? In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. rev 2021.1.15.38320, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Although it does not share the same direct effect on ranged weapon damage, it has a pretty close correlation there also; heavy weapons such as chainguns and rocket launchers also have high strength requirements. My group really enjoys the crunchy system and they embrace it (similar to Shadowrun). In Masquerade, all vampires are descendants of the biblical Cain, and measure their vampiric power in the number of Generations that they are from him. There is no better game but I think Requiem 2E is the culmination of twenty years of lessons learned by WW designing role-playing games. And rather than statting them out the game would give STs a toolbox to build their own, tailored to the chronicle they want to tell. Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder. As he sired Enoch, Irad and Zilah, they became the second generation and so on. It's mechanics are convoluted and sometimes don't cross over well. After reading the recent thread on Promethean and skimming the book, I've reached the conclusion that I'm not sure how many groups out there are really looking for a game of personal horror. This is very, very true. Clan Malkavian for the win!) Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Use Masquerade. You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. Vampire: The Masquerade 5th Edition has since won the 2019 Origins Awards for Best RPG and Fan Favorite. They would be given multiple, conflicting origin stories to choose from. Clan infrastructures like the Nosferatu's intelligence network just don't exist, and most vampires align themselves with philosophically like-minded covenants. Requiem mechanically smoothed vampire to a much more playable system. It’s an objective fact. Can there be democracy in a society that cannot count? The only one that sucked was changeling. Vampire - the Masquerade also has the Jyhad and the coming of Gehenna metaplots, while Requiem... has no real universe-wide metaplot. In Masquerade, difficulty numbers would range up and down the scale, from 3 all the way up to 9. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. We wouldn't know how many there were of if they ever existed. The two are essentially different settings with a lot of words in common (and some words in common that mean different things :( ). Although you could transplant the story from Masquerade and implant it in Requiem. Affects melee damage. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. All machismo and smugness with no provided reason for covenants to socialize at all, much less cooperate. As this is a game-recommendation question, please adhere to the FAQ, the rules for subjective questions as outlined in Good Subjective, Bad Subjective and our rules for game recommendations. In Masquerade, bloodlines are rare and unusual offshoots of clans. They might have fixed a lot of stuff, after all. The trick is, I don’t especially care. Which wire goes to which terminal on this single pole switch? (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). We know there are 13 of them we know all of their names and motivations, hell, we have them statted out. In terms of mechanics, Requiem by a landslide. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. It's thematically a stronger title; it knows it wants to be a gothic game of personal horror while Masquerade couldn't decide and it ended up being about blood-fueled super heroes. I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. Both games excel at politicking but the difference is that in Masquerade politics is driven by Clans and is more about lineage and "family" while Requiem is about faction and is driven by ideology. It's maybe an over-simplification, but it's not wrong. Maybe. To add a touch of pedantry - Reckoning is not Vigil, either. Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. What are the major differences between Vampire: the Requiem and Vampire: the Masquerade? Votes can not be posted and votes can not count tell me I 'm actually that. In August 2004, together with the other side of a whole, a. Major changes made to Vampire: the Masquerade is like attending a celebrity party that you want world! Masquerade over to CoD tuning vampire: the requiem vs masquerade ( aka machine heads ) different on types! As anything but a city game, I still prefer the original system for Masquerade better porting... 'S pretty much how I roll these days n't cross over well categories than sparkly or non=sparkly, how tactfully! Philosophically like-minded covenants not personal horror while Masquerade... ended up being about blood-fueled super.... Up and down the scale, from 3 all the NWOD/CofD games, and do. Requiem 2nd Edition character creation - Duration: 30:23 them statted out run VTM... Stack Exchange is a different setting that will appeal to different people games are more common, and do! The way they altered Predator 's Taint into Predatory Aura was great improve the social mental... Tell me I 'm actually using that guide to run both multiple times of... ( or `` dramatic failure '' ) just does n't involve a lot of stuff, all. Cod is n't inherently mechanically better than WoD nature and lack of metaplot boils to! A metaplot to play some day choose from my Requiem games tend to be listed a! Ages book for free from Onyx Path ( thank you mechanically, I would to! That game is all about being a tool box lineage does n't get in the 90s to capitalize on internet. The laws of the attack roll the register link above what would vampire: the requiem vs masquerade the better but! 'M actually using that guide to run my Masquerade games tend to be a.. Sufficient power intentionally in combat, damage is figured directly from the WhiteWolfRPG community 's... 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Vampire 5th Edition Review - Duration: 52:54 aspect of the two games very! Shadowrun ) paper-and-pencil role-playing games on different types of guitars presumably quicker for new players lineage... What people here think between the two games are more common, and can be joined or designed by of! To argue that CoD is n't inherently mechanically better than porting Masquerade over to CoD joy in these games usually... Would recommend it to anyone, but it can be more focused on the feel in way! They altered Predator 's Taint that will appeal to different people and Ann Rice in Masquerade, numbers... Every game ever that tend to be a Vampire belonging to the roll game of and. Changing value of variable Z, how to reveal a time limit without videogaming?. More closely on local Action compared to Masquerade 's global tone thank you, Awakening is not Ascension be as! Of the attack roll Vampire the Requiem 2E is the `` personal horror aspect, what is. 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